![]() You just follow along with the official documentation. The process here is not too bad but it takes some time and patience. Android dev is done in Java, but we’ll be using the Java Native Interface (JNI) to work in C and C++ instead. The first step is getting your dev environment ready for Android development. ![]() This will be a work-in-progress tutorial-style post as I document the path I take to get started and get my existing code ported. I had barely messed with SDL 2.0 before this, so I really had to jump all in. The SDL devs have done a lot of work recently getting the new version of SDL working nicely on mobile platforms. ![]() My experience and codebase is all based on SDL. It’s a decent tablet, but I want to make games! So, we finally made the decision and bought a Kindle Fire HD 7″. ![]() Also, we’ve been looking at getting a Kindle Fire HD sometime. I had always leaned toward Android as it’s slightly more open than the others. Well, your main options are iOS (iPod, iPhone, or iPad), Windows Phone (7 or 8), BlackBerry (BlackBerry smartphones, PlayBook), and Android (most of the other devices on the market). I’ve been recently wanting to get into mobile development. This is part 1 of my HowTo: SDL on Android series.
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